CustomPressableWidget

open class CustomPressableWidget(x: Int, y: Int, width: Int, height: Int, message: Text) : ClickableWidget, TooltipChild

Custom implementation of a PressableWidget that provides several improvements to rendering.

Author

fzzyhmstrs

Since

0.5.?

Parameters

x

X position of the widget

y

Y position of the widget

width

Width in pixels of the widget

height

Height in pixels of the widget

message

Text label to draw over the center of the button.

Inheritors

Constructors

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constructor(x: Int, y: Int, width: Int, height: Int, message: Text)

Types

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object Companion

Properties

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var message: Text
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var x: Int
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var y: Int

Functions

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override fun appendNarrations(builder: NarrationMessageBuilder)
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open fun charTyped(chr: Char, modifiers: Int): Boolean
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open fun drawMessage(context: DrawContext, textRenderer: TextRenderer, x: Int, y: Int, width: Int, height: Int, color: Int)

Draws the widgets message with standard edge padding and positioning.

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open override fun forEachChild(consumer: Consumer<ClickableWidget>)
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open fun getBottom(): Int
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@Nullable
open fun getFocusedPath(): GuiNavigationPath?
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open override fun getHeight(): Int
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open override fun getNavigationFocus(): ScreenRect
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@Nullable
open override fun getNavigationPath(navigation: GuiNavigation): GuiNavigationPath?
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open fun getRight(): Int
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@Nullable
open fun getTooltip(): Tooltip?
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open override fun getType(): Selectable.SelectionType
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open override fun getWidth(): Int
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open fun isHovered(): Boolean
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open override fun isMouseOver(mouseX: Double, mouseY: Double): Boolean
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open override fun isNarratable(): Boolean
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open fun isSelected(): Boolean
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open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
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open override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
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open fun mouseMoved(mouseX: Double, mouseY: Double)
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open override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
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open fun onPress()

Action invoked whenever the button is clicked on or activated with Enter.

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open fun onRelease(mouseX: Double, mouseY: Double)
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open fun playDownSound(soundManager: SoundManager)
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open fun provideNarrationLines(): List<Text>

Provides a list of text for appending into a Narration Hint. By default this will use the same lines passed from provideTooltipLines, with predefined values for the inputs

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open fun provideTooltipLines(mouseX: Int, mouseY: Int, parentSelected: Boolean, keyboardFocused: Boolean): List<Text>

Provides a list of text lines for appending to a tooltip. Unlike appending in MC, the parent has final say on compiling the tooltip from the pieces given to it.

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override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float)
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open fun renderBackground(context: DrawContext, x: Int, y: Int, width: Int, height: Int, mouseX: Int, mouseY: Int, delta: Float)

Custom background rendering for the widget. By default, will render the standard MC button texture set.

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open fun renderCustom(context: DrawContext, x: Int, y: Int, width: Int, height: Int, mouseX: Int, mouseY: Int, delta: Float)

Custom foreground rendering for the widget. By default, will render the label.

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open fun setAlpha(alpha: Float)
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open fun setDimensions(width: Int, height: Int)
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open fun setDimensionsAndPosition(width: Int, height: Int, x: Int, y: Int)
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open fun setHeight(height: Int)
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open fun setPosition(x: Int, y: Int)
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open fun setTooltip(@Nullable tooltip: Tooltip?)
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open fun setTooltipDelay(tooltipDelay: Duration)
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open fun setWidth(width: Int)