LabelWrappedWidget

class LabelWrappedWidget(child: ClickableWidget, label: Text, showLabel: Boolean = true) : ClickableWidget, TooltipChild, Scalable

A widget that wraps another widget with a display label. The label will appear under the widget aligned left

[  WIDGET  ]
My label

Author

fzzyhmstrs

Since

0.6.0

Parameters

child

ClickableWidget - the widget wrapped by this one

label

Text - text label to add to the wrapped widget

Constructors

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constructor(child: ClickableWidget, label: Text, showLabel: Boolean = true)

Properties

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var message: Text
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val x: Int
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val y: Int

Functions

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override fun appendNarrations(builder: NarrationMessageBuilder)
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open override fun charTyped(chr: Char, modifiers: Int): Boolean
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open fun drawTexture(context: DrawContext, texture: Identifier, x: Int, y: Int, u: Int, v: Int, hoveredVOffset: Int, width: Int, height: Int, textureWidth: Int, textureHeight: Int)
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open override fun forEachChild(consumer: Consumer<ClickableWidget>)
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@Nullable
open fun getFocusedPath(): GuiNavigationPath?
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open override fun getHeight(): Int
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open override fun getNavigationFocus(): ScreenRect
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open override fun getNavigationPath(navigation: GuiNavigation?): GuiNavigationPath?
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open override fun getTooltip(): Tooltip?
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open override fun getType(): Selectable.SelectionType
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open override fun getWidth(): Int
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open override fun isFocused(): Boolean
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open override fun isHovered(): Boolean
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open override fun isMouseOver(mouseX: Double, mouseY: Double): Boolean
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open override fun isNarratable(): Boolean
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open override fun isSelected(): Boolean
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open override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open override fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
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open override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
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open fun mouseMoved(mouseX: Double, mouseY: Double)
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open override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
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open override fun mouseScrolled(mouseX: Double, mouseY: Double, verticalAmount: Double): Boolean
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open fun onClick(mouseX: Double, mouseY: Double)
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open fun onRelease(mouseX: Double, mouseY: Double)
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open fun playDownSound(soundManager: SoundManager)
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open fun provideNarrationLines(): List<Text>

Provides a list of text for appending into a Narration Hint. By default this will use the same lines passed from provideTooltipLines, with predefined values for the inputs

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open override fun provideTooltipLines(mouseX: Int, mouseY: Int, parentSelected: Boolean, keyboardFocused: Boolean): List<Text>

Provides a list of text lines for appending to a tooltip. Unlike appending in MC, the parent has final say on compiling the tooltip from the pieces given to it.

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open override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float)
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open fun setAlpha(alpha: Float)
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open override fun setFocused(focused: Boolean)
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open override fun setH(height: Int)
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open fun setPosition(x: Int, y: Int)
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open fun setTooltip(@Nullable tooltip: Tooltip?)
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open fun setTooltipDelay(delay: Int)
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open override fun setW(width: Int)
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open override fun setWidth(width: Int)
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open override fun setX(x: Int)
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open override fun setY(y: Int)