ValidatedString
A validated string value
Ensure you don't actually want another string-like Validation, such as
Author
fzzyhmstrs
Since
0.2.0
Parameters
String default for the setting
EntryChecker defining validation and correction for the string inputs. If the provided checker is an AllowableStrings, this will show suggestions in its text field widget.
See also
Samples
import me.fzzyhmstrs.fzzy_config.util.AllowableIdentifiers
import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.util.FcText.lit
import me.fzzyhmstrs.fzzy_config.util.ValidationResult
import me.fzzyhmstrs.fzzy_config.validation.collection.ValidatedList
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedRegistryType
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedTagKey
import me.fzzyhmstrs.fzzy_config.validation.misc.*
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedColor.Companion.validatedColor
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.item.Items
import net.minecraft.item.SwordItem
import net.minecraft.registry.Registries
import net.minecraft.registry.tag.ItemTags
import net.minecraft.util.Identifier
import java.awt.Color
import java.util.function.Function
fun main() {
//sampleStart
//example validated string. This is built using the Builder, which is typically recommended except in special circumstances
//this string requires that lowercase chicken be included in the string
val validatedString = ValidatedString.Builder("chickenfrog")
.both { s, _ -> ValidationResult.predicated(s, s.contains("chicken"), "String must contain the lowercase word 'chicken'.") }
.withCorrector()
.both { s, _ ->
if(s.contains("chicken")) {
ValidationResult.success(s)
} else {
if(s.contains("chicken", true)) {
val s2 = s.replace(Regex("(?i)chicken"), "chicken")
ValidationResult.error(s2, "'chicken' needs to be lowercase in the string")
} else {
ValidationResult.error(s, "String must contain the lowercase word 'chicken'")
}
}
}
.build()
//string validated with regex. provides entry correction in the form of stripping invalid characters from the input string, leaving only the valid regex matching sections
//the regex provided in this example matches to Uppercase characters. AbCdE would fail validation, and would correct to ACE.
val regexString = ValidatedString("ABCDE", "\\p{Lu}")
//Unbounded validated string. Any valid string will be allowed
val unboundedString = ValidatedString("hamsters")
//Empty validated string. Any valid string will be allowed, and the default value is ""
val emptyString = ValidatedString()
//fields and sections have lang keys based on their "location" in the Config class graph.
//Lange key composition is as follows
//1. the namespace of the config id: (my_mod)
//2. the path of the config id: (my_mod.my_config)
//3. any parent ConfigSection field names as declared in-code: (my_mod.my_config.subSection)
//4. the setting field name as declared in-code: (my_mod.my_config.subSection.fieldName)
val fieldLang = """
{
"_comment1": "the lang for an example 'fieldName' setting in a config inside section 'subSection'",
"my_mod.my_config.subSection.fieldName": "Very Important Setting",
"my_mod.my_config.subSection.fieldName.desc": "This very important setting is used in this very important way."
}
"""
//sampleEnd
}
Types
A validated string builder, integrated with an EntryChecker builder
Functions
updates the wrapped value. NOTE: this method will push updates to an UpdateManager, if any. For in-game updating consider validateAndSet
Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept
, validateAndSet
, setAndUpdate
and so on will all call the listener.
Creates a deep copy of the stored value and returns it
The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.
translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.
Provides this validations default value
Whether this Translatable has a valid description
Whether this Translatable has a valid translation
creates a deep copy of this ValidatedString
Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue
Maps this validation to a new convertible type.
Convert this field to a ValidatedCondition using the provided validation as a supplier. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.
Convert this field to a ValidatedCondition. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.
Convert this field to a ValidatedCondition using the provided scope with a default boolean provider. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied. The provided scope must point to a valid boolean config scope otherwise the initial condition will never pass.
wraps the provided values into a ValidatedList with this field as validation
wraps the provided collection into a ValidatedList with this field as validation
wraps the provided values into a ValidatedSet with this field as validation
wraps the provided collection into a ValidatedSet with this field as validation
The translated Text name from the translationKey. Falls back to the implementing classes Simple Name (non-translated)
translation key of this Translatable. the "name" in-game
A setter method for the storedValue that first validates the value being set and then stores the post-validation result.
A setter method for the storedValue that first validates the value being set and then stores the post-validation result.