ValidatedCondition
a validated value with a fallback that is supplied if provided conditions aren't passed
Author
fzzyhmstrs since 0.5.4
Parameters
the type being wrapped
ValidatedField the field being wrapped with conditions
Throws
if the passed fallback is the same as the delegate
Samples
import me.fzzyhmstrs.fzzy_config.util.AllowableIdentifiers
import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.util.FcText.lit
import me.fzzyhmstrs.fzzy_config.util.ValidationResult
import me.fzzyhmstrs.fzzy_config.validation.collection.ValidatedList
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedRegistryType
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedTagKey
import me.fzzyhmstrs.fzzy_config.validation.misc.*
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedColor.Companion.validatedColor
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.item.Items
import net.minecraft.item.SwordItem
import net.minecraft.registry.Registries
import net.minecraft.registry.tag.ItemTags
import net.minecraft.util.Identifier
import java.awt.Color
import java.util.function.Function
fun main() {
//sampleStart
//any validation can be wrapped in conditions. All the conditions need to pass, otherwise a fallback will be returned instead of the stored value
// conditions should supply live values. Validated fields are a convenient mechanism to do that. A plain boolean won't update in-GUI until changes are applied.
val validatedBooleanGate = ValidatedBoolean()
//create a conditional validation with toCondition
val validatedConditionInt = ValidatedInt(5, 100, 0).toCondition(validatedBooleanGate, "Gate must be true".lit()) { 0 }
//sampleEnd
}
Types
Functions
Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept
, validateAndSet
, setAndUpdate
and so on will all call the listener.
Copies the stored value and returns it.
The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.
translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.
deserializes the fields stored value from TomlElement. This should not set the fields stored value, or interact with the field at all except to get the stored value for error reporting. deserializeEntry handles that.
Provides this validations default value
Whether this Translatable has a valid description
Whether this Translatable has a valid translation
Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue
Maps this validation to a new convertible type.
Serializes the provided input to a TomlElement
wraps the provided values into a ValidatedList with this field as validation
wraps the provided collection into a ValidatedList with this field as validation
wraps the provided values into a ValidatedSet with this field as validation
wraps the provided collection into a ValidatedSet with this field as validation
The translated Text name from the translationKey. Falls back to the implementing classes Simple Name (non-translated)
translation key of this Translatable. the "name" in-game
A setter method for the storedValue that first validates the value being set and then stores the post-validation result.
Adds a conditional check to this ValidatedCondition using the provided validated field as a supplier. Apply conditional checks on top of the stored value by calling get. Get the base value with getUnconditional.
Adds a conditional check to this ValidatedCondition. Apply conditional checks on top of the stored value by calling get. Get the base value with getUnconditional.
Adds a conditional check to this ValidatedCondition using the provided scope against a boolean provider. Apply conditional checks on top of the stored value by calling get. Get the base value with getUnconditional. The provided scope must point to a valid boolean config scope otherwise the condition will never pass.
Defines a custom condition fail-state title to appear in the de-activated widget. By default, (in english) these are "Condition not met" and "Conditions not met". A more specific message may be appropriate for user guidance, such as "[setting] disabled"