postRender

open fun postRender(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float)

Renders the current open popups in descending order (oldest first/the farthest back) and then pops matrices. This needs to be called with preRender or the game will crash from a non-empty matrix stack.

Generally the render flow should be

  1. misc. preparation

  2. preRender

  3. render main screen content

  4. postRender

Author

fzzyhmstrs

Since

0.6.7

See also